Where do I even start with 3D animation?
What exercises should I focus on first?
When should I build my demo reel?
How do I plan my animation shots?
What should I animate to apply for a job?
What’s the difference between games, films, and VFX?
Am I too late to start learning?
Will studios ever look at my work?
I’m a 3D character animator from Brazil. I didn’t come from money. I didn’t go to fancy schools. I started alone, frustrated, and completely lost… just like many of you.
I was juggling a full-time job, college, and studying animation at night. It took me years of trial and error to understand what actually matters to grow as an animator.
And today, I’m happy to say that I already worked on many amazing projects, like Star Wars Visions, Overwatch Cinematics, and fulfilled my dream to work at Disney Animation in 2022, as a 3D animation intern. But most important: I make my living as an animator, and this is amazing by itself.
This guide is everything I wish I had when I started. It’s not about being perfect — it’s about knowing where to go and how to grow.
If I made it, you can too. Frame by frame.